The headers in each section are links to other pages in the site!
Use the nav bar to find a page you're looking for, or browse this home page and click on a header
when you see something you like.
As of writing this message, this site is not finished, and I feel does not accurately represent me as an artist. Due to my chaotic personal and work life, I haven't spared much time to work on this site, especially when I would rather work on my projects! So, if you're reading this, don't be afraid to ask me more questions about my work. I could quite frankly talk about it all day.
Hello! I am Borbo, a 23-year-old artist based in Minnesota!
I am a self-taught and mostly-solo developer currently specializing in C# and Unity.
I also like to make bizarre, colorful art.
As an artist, I tend to take the path less traveled,
often refusing a consistent art style and tending towards bold composition and colors.
I try to think outside of the box for ways I can enrich the people around me, not just taking the easy way.
You can find my art on my KO-FI, as well as my Instagram or Bluesky pages, as long as I remember to post it.
Lastly, here is a video-portfiolio of my video games for your enjoyment:
SUPERBUG is a passion project of mine - my very own game. It's an arcade shooter with a high emphasis on speed and mastery of levels.
I've been making it with one friend since December of 2020, and recently released a demo to Steam.
ROLE: Lead Design, Programming and Art
PRIMARY COLLABORATORS: xewcurfoo
LINK: https://store.steampowered.com/app/4203070/SUPERBUG_Demo/
ArtificerExtended is my most popular project by a mile! It's a mod for Risk of Rain 2, adding over a dozen new abilities to a single character (the Artificer), INCLUDING a passive alternate to her hover ability that synergizes with your choice of abilities. My goal was to add two abilities of each element type to each slot, meaning 6 per slot, or 24 total. On top of that, I designed each ability very carefully to have emergent synergies with several other abilities and many items at once.
It has over 1.6 million downloads - those who already enjoy Artificer regard it as an extremely faithful and quality expansion of the character, and many of those who do not enjoy her will still say ArtificerExtended lets them enjoy playing as her. I have even heard from some that ArtificerExtended feels high quality enough that it could be an official expansion (and they would pay for it).
ROLE: Author, Design and Programming
PRIMARY COLLABORATORS: anartoast, Rein
LINK: https://thunderstore.io/package/duckduckgreyduck/ArtificerExtended/
2R4R is my most involved project; to call it a "balance mod" or even a "full game overhaul" would be greatly underselling its scope, as I believe it's better described as "Risk of Rain 2 from an alternate universe." Consisting of more than 20 sub-mods and libraries made for this project, 2R4R tweaks, reworks, and adds to nearly every aspect of the game in some way over another, including with its very own content/expansion mod, "Swan Song Extended."
Despite being so massive in scope, it's not my most popular mod, because mods of this kind are small in audience! However, the 2R4R umbrella contains many of the changes and additions I am most (and indeed incredibly) proud of. You might also be surprised to hear that I make it nearly solo, with the help of one friend, Orange_Peel. Lastly, 2R4R has a wiki which is now fully documented. Feel free to investigate, as 2R4R and almost all of the mods it depends on can be found there.
ROLE: Author, Visionary, Design and Programming
PRIMARY COLLABORATORS: Orange_Peel
LINK: https://thunderstore.io/package/RiskOfBrainrot/2R4R/
Since its inception, the 2R4R project has always had new content to add, which was deeply intertwined with the balance side of the mod. "Swan Song Extended" is the product of that; the Yang to 2R4R's Yin; an expansion for Risk of Rain 2 from an alternate reality, inseparable from its roots in 2R4R. Throughout the years, the scope of Swan Song has steadily increased, and has yet even to reach its final vision.
Currently, SwanSongExtended adds over 40 new Items and Equipments, 3 new Elites, and new Artifacts and Interactables; all of which we consider to be the cream of our crop. SwanSongExtended is also responsible for 2R4R's Storms, a new run mechanic that amps up the stakes when spending a large amount of time in a stage, as well as offering new rewards for those who can face their challenges.
While technically unreleased and under development as of writing, it's always been available to try through the core 2R4R package as a sort of "beta." When we intend to release the mod as a standalone package, it will also contain 3 additional Elite types exclusive to Storms, a new ultra-punishing Difficulty level, several additional items, and a new alternate gamemode.
ROLE: Author, Visionary, Design and Programming
PRIMARY COLLABORATORS: Orange_Peel
LINK: https://thunderstore.io/package/RiskOfBrainrot/2R4R/wiki/5181-21-swansongextended-core/
Indeed just one sub-module of 2R4R, I feel the need to highlight ProcSolver, because boy am I so proud of this one, and the implementation is strikingly simple, too! ProcSolver has two roles: Remove negative interactions of the hidden Proc Coefficient mechanic on DPS-balanced procs, and functionally cap the effectiveness of what is an exponentially growing damage source in ROR2, the Proc Chains. If you dont know what these are, it's a bunch of jargon, so the result is essentially...
Proc Solver fixes a major damage bug that nobody else has fixed on such a scale.
Proc Solver dramatically improves endgame performance and balance with just one fix.
If I get hired to work on ROR2, this would be the mod I pitch to implement officially!
ROLE: Visionary and Programming
PRIMARY COLLABORATORS: N/A
LINK: https://thunderstore.io/package/RiskOfBrainrot/ProcSolver/
Ralsei is the first ROR2 modding project I was commissioned for. I designed and programmed the full kit, something I'm very proud of for my first full survivor. Ralsei is a minion-corraling support survivor with the unique ability to Pacify low health enemies, turning them to your side of the fight.
ROLE: Lead Design and Programming
PRIMARY COLLABORATORS: Lawful, HasteReapr, JestAnAnimator
LINK: https://thunderstore.io/package/GodRayProductions/RalseiSurvivor/
Yet another Risk of Rain 2 commission, BadItemRehabilitation is a companion piece to the series by ApaoloMuses titled "Bad Item Academy". With this mod, I support Apaolo's design and balance analyses by implementing their custom changes.
ROLE: Programming
PRIMARY COLLABORATORS: ApaoloMuses
LINK: https://thunderstore.io/package/BadItemCouncil/BadItemRehabilitation/